Zer416 Private First Class

 Zer416 - USMC
Submachine Guns Helicopter
Anti-tank
Gulf Of Oman
Russian Federation
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Player Profile Team Profile Combat Profile
Scores
Global 181
Team 145
Combat 36
Commander 0
Time
Parachute 00:00:26
Commander 00:00:00
Squad Leader 00:52:56
Squad Member 00:00:00
Lone Wolf 01:39:18
Total 02:32:14
Wins & Losses 4 / 4 (1)
Capture Points
Captured CP 40
Capture Assist 0
Defended CP 3
Teamwork
Kill Assist 0
Heal 0
Revive 0
Support 0
Repair 0
Driver 0
Accuracy 22.449%
SPM 1.1908
Suicides 6
K/D Ratio 0.259
Kills
Total & Streak 15 / 2
Per Minute 0.099
Per Round 5
Deaths
Total & Streak 58 / 9
Per Minute 0.382
Per Round 19.333

B.R. = Best Round
Army Time Wins Losses Ratio B.R.
USMC 01:58:51 3 1 3 95
MEC 00:33:10 1 2 0.5 14
PLA 00:00:00 0 0 0 0
SEALs 00:00:00 0 0 0 0
SAS 00:00:00 0 0 0 0
SPETZ 00:00:00 0 0 0 0
MECSF 00:00:00 0 0 0 0
Rebels 00:00:00 0 0 0 0
Insurgents 00:00:00 0 0 0 0
European Union 00:00:12 0 1 0 0
Total 02:32:13 4 4 - -
Averages 00:15:13 0 0 0 11
Map Time Wins Losses Ratio B.R.
Mashtuur City 00:09:23 1 0 1 14
Gulf Of Oman 01:02:39 1 3 0.33 38
Operation Smoke Screen 00:00:12 0 1 0 0
Operation Road Rage 00:24:33 1 0 1 12
Operation Harvest 00:55:27 1 0 1 95
Total 02:32:14 4 4
Averages 00:30:26 0 1 1 32
Theater    Time    Wins    Losses    Ratio    B.R.   
USMC 02:32:02 4 3 1.33 95
MEC 02:07:41 3 4 0.75 95
PLA 00:00:00 0 0 0 0
SEALs 00:00:00 0 0 0 0
SAS 00:00:00 0 0 0 0
SPETZ 00:00:00 0 0 0 0
MECSF 00:00:00 0 0 0 0
Rebels 00:00:00 0 0 0 0
Insurgents 00:00:00 0 0 0 0
European Union 00:00:12 0 1 0 0
Vehicle Time Kills Deaths Ratio Road Kills
Armor 00:13:54 3 5 0.8 1
Aviator 00:04:10 0 3 0 0
Air Defense 00:20:19 2 1 3 1
Helicopter 00:53:02 5 18 0.33 1
Transport 00:15:24 0 2 0 0
Artillery 00:00:00 0 0 0 0
Ground Defense 00:00:16 0 0 0 0
Total 01:47:05 10 29 3
Averages 00:15:17 1 4 0.14 0
Expansion BF2 SF EF AF
Time 01:12:02 00:00:00 00:00:12 01:20:00
Kit Time Kills Deaths Ratio
Anti-tank 01:12:51 6 22 0.27
Assault 00:00:15 0 1 0
Engineer 00:44:24 3 17 0.18
Medic 00:00:00 0 0 0
Special-Ops 00:18:18 1 8 0.13
Support 00:00:00 0 0 0
Sniper 00:13:02 5 10 0.5
Total 02:28:50 15 58
Averages 00:21:15 2 8 0.26
Weapon Time Kills Deaths Ratio Acc
Assault Rifles 00:00:13 0 0 0 0%
Grenade Launcher Attachment 00:00:00 0 0 0 0%
Carbines 00:04:39 0 3 0 75%
Light Machine Guns 00:00:00 0 0 0 0%
Sniper Rifles 00:05:10 0 3 0 50%
Pistols 00:02:05 1 1 1 20%
AT/AA 00:04:05 0 4 0 60%
Submachine Guns 00:18:03 0 9 0 4.26%
Shotguns 00:05:21 0 6 0 0%
Knife 00:00:01 0 0 0 0%
Defibrillator 00:00:00 0 0 0 0%
Explosives (C4, Claymore, AT Mine) 00:01:234 14 1.36%
Hand Grenade 00:00:22 0 1 0 14.29%
Total 00:40:21 4 27
Averages 00:03:06 0 2 0 22.449%
Equipment Time Kills Deaths Ratio Usage
Knife 00:00:01 0 0 0 0
Defibrillator 00:00:00 0 0 0 0
Claymore 00:00:22 3 0 3 10
Hand Grenade 00:00:22 0 1 0 7
AT Mine 00:00:08 0 0 0 5
C4 00:00:53 1 1 1 0
Tactical (Flash, Smoke) 00:00:00 0 0 0 0
Grappling Hook 00:00:00 0 0 0 0
Zipline 00:00:00 0 0 0 0
Total 00:01:46 4 2 2 22
Averages 00:00:08 0 0 0.15 2
Favorite Victims & Worst Enemies
Favorite Victim
(Kills to)
chile plokmijn (6)
More Victims
(Top 10)
cramhains (4), Zubrkit (4)
Worst Enemy
(Deaths by)
cramhains (16)
More Enemies
(Top 10)
chile plokmijn (10), --46--IVANOVICH (4), Zubrkit (2)
Misc. Stats
PID (Player ID Number) 219981950
Enrollment Date 2018-06-25 19:32:15
Last Battle On 2018-10-03 04:02:56
Last Update 00:00:00
Next Update 00:05:00
Kicked & Banned 0 / 0
Team: Kills, Damage, & Vehicle Damage 0 / 0 / 0
Cost ($50 base) 19.7066 cph

Awards
Medals

Bronze Star

  • First received:
  • Last awarded:
  • Total awards: 0

Silver Star

  • First received: (2018-06-25 20:08:36)
  • Last awarded: (2018-10-02 02:42:12)
  • Total awards: 3

Gold Star

  • First received: (2018-06-25 19:32:15)
  • Last awarded: (2018-10-03 04:02:56)
  • Total awards: 5

Purple Heart

  • First received:
  • Last awarded:
  • Total awards: 0
Next 3 Promotions
Rank

Next Rank: Lance Corporal

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Next Rank: Corporal

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Next Rank: Sergeant

Required Global BF2HUB Score: 2,500 - Check the Ranks & Awards Wiki for full requirements.