Tirribumba Private First Class

 Tirribumba - PLA
Shotguns Transport
Engineer
Wake Island 2007
Ukraine
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Player Profile Team Profile Combat Profile
Scores
Global 62
Team 32
Combat 30
Commander 0
Time
Parachute 00:00:00
Commander 00:00:00
Squad Leader 00:00:00
Squad Member 01:07:54
Lone Wolf 00:46:00
Total 01:53:54
Wins & Losses 1 / 4 (0.25)
Capture Points
Captured CP 5
Capture Assist 4
Defended CP 0
Teamwork
Kill Assist 4
Heal 0
Revive 0
Support 0
Repair 0
Driver 1
Accuracy 13.308%
SPM 0.5439
Suicides 0
K/D Ratio 0.181
Kills
Total & Streak 15 / 3
Per Minute 0.132
Per Round 15
Deaths
Total & Streak 83 / 17
Per Minute 0.728
Per Round 83

B.R. = Best Round
Army Time Wins Losses Ratio B.R.
USMC 00:11:00 1 1 1 1
MEC 00:00:00 0 0 0 0
PLA 01:42:53 0 3 0 51
SEALs 00:00:00 0 0 0 0
SAS 00:00:00 0 0 0 0
SPETZ 00:00:00 0 0 0 0
MECSF 00:00:00 0 0 0 0
Rebels 00:00:00 0 0 0 0
Insurgents 00:00:00 0 0 0 0
European Union 00:00:00 0 0 0 0
Total 01:53:53 1 4 - -
Averages 00:11:23 0 0 0 5
Map Time Wins Losses Ratio B.R.
Dragon Valley 00:43:40 0 3 0 10
Wake Island 2007 01:10:14 1 1 1 51
Total 01:53:54 1 4
Averages 00:56:57 0 2 1 31
Theater    Time    Wins    Losses    Ratio    B.R.   
USMC 01:53:54 1 4 0.25 51
MEC 00:00:00 0 0 0 0
PLA 01:53:54 1 4 0.25 51
SEALs 00:00:00 0 0 0 0
SAS 00:00:00 0 0 0 0
SPETZ 00:00:00 0 0 0 0
MECSF 00:00:00 0 0 0 0
Rebels 00:00:00 0 0 0 0
Insurgents 00:00:00 0 0 0 0
European Union 00:00:00 0 0 0 0
Vehicle Time Kills Deaths Ratio Road Kills
Armor 00:06:41 0 0 0 0
Aviator 00:00:01 0 0 0 0
Air Defense 00:03:59 0 2 0 0
Helicopter 00:02:23 2 2 1 0
Transport 00:23:24 3 27 0.11 0
Artillery 00:00:00 0 0 0 0
Ground Defense 00:00:00 0 0 0 0
Total 00:36:28 5 31 0
Averages 00:05:12 1 4 0.14 0
Expansion BF2 SF EF AF
Time 00:43:40 00:00:00 00:00:00 00:00:00
Kit Time Kills Deaths Ratio
Anti-tank 00:09:49 0 15 0
Assault 00:00:00 0 0 0
Engineer 00:39:38 12 43 0.28
Medic 00:00:00 0 0 0
Special-Ops 00:29:11 2 12 0.17
Support 00:05:48 0 5 0
Sniper 00:21:11 1 8 0.13
Total 01:45:37 15 83
Averages 00:15:05 2 12 0.18
Weapon Time Kills Deaths Ratio Acc
Assault Rifles 00:00:00 0 0 0 0%
Grenade Launcher Attachment 00:00:00 0 0 0 0%
Carbines 00:14:21 0 6 0 8.7%
Light Machine Guns 00:03:34 0 3 0 0%
Sniper Rifles 00:16:21 0 4 0 33.33%
Pistols 00:00:43 1 2 0.5 33.33%
AT/AA 00:04:39 0 6 0 23.53%
Submachine Guns 00:03:41 0 5 0 8.94%
Shotguns 00:24:22 8 26 0.31 15.49%
Knife 00:00:29 1 0 1 10%
Defibrillator 00:00:00 0 0 0 0%
Explosives (C4, Claymore, AT Mine) 00:00:210 20 0%
Hand Grenade 00:00:08 0 0 0 2%
Total 01:08:18 10 52
Averages 00:05:15 1 4 0 13.308%
Equipment Time Kills Deaths Ratio Usage
Knife 00:00:29 1 0 1 10
Defibrillator 00:00:00 0 0 0 0
Claymore 00:00:00 0 0 0 0
Hand Grenade 00:00:08 0 0 0 2
AT Mine 00:00:00 0 0 0 0
C4 00:00:21 0 2 0 0
Tactical (Flash, Smoke) 00:00:00 0 0 0 0
Grappling Hook 00:00:00 0 0 0 0
Zipline 00:00:00 0 0 0 0
Total 00:00:58 1 2 0.5 12
Averages 00:00:04 0 0 0.04 1
Favorite Victims & Worst Enemies
Favorite Victim
(Kills to)
@@BIA@@ hasp (3)
More Victims
(Top 10)
KPbIMCKIY-PER4IK (3), alkoholik (3)
Worst Enemy
(Deaths by)
KPbIMCKIY-PER4IK (20)
More Enemies
(Top 10)
fightForBeef (16), alkoholik (8), Toffe* (5), dima4650 (5), IXI.RAMBO.IXI (4), yonasx (2), PAJAMAN (2), Z_Birsa (2)
Misc. Stats
PID (Player ID Number) 500460468
Enrollment Date 2021-12-30 20:21:51
Last Battle On 2022-01-05 22:58:56
Last Update 00:00:00
Next Update 00:05:00
Kicked & Banned 2 / 0
Team: Kills, Damage, & Vehicle Damage 0 / 0 / 0
Cost ($50 base) 26.3389 cph

Awards
Medals

Bronze Star

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  • Total awards: 0

Silver Star

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Gold Star

  • First received:
  • Last awarded:
  • Total awards: 0

Purple Heart

  • First received: (2022-01-01 21:16:39)
  • Last awarded: (2022-01-01 22:11:59)
  • Total awards: 2
Next 3 Promotions
Rank

Next Rank: Lance Corporal

Required Global BF2HUB Score: 500 - Check the Ranks & Awards Wiki for full requirements.

Next Rank: Corporal

Required Global BF2HUB Score: 800 - Check the Ranks & Awards Wiki for full requirements.

Next Rank: Sergeant

Required Global BF2HUB Score: 2,500 - Check the Ranks & Awards Wiki for full requirements.