Hirti Lance Corporal

 Hirti - USMC
Sniper Rifles Helicopter
Sniper Dragon Valley
Austria
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Player Profile Team Profile Combat Profile
Scores
Global 217
Team 78
Combat 132
Commander 7
Time
Parachute 00:01:00
Commander 00:05:18
Squad Leader 00:42:29
Squad Member 01:29:34
Lone Wolf 02:41:13
Total 04:58:37
Wins & Losses 6 / 6 (1)
Capture Points
Captured CP 15
Capture Assist 3
Defended CP 7
Teamwork
Kill Assist 19
Heal 0
Revive 2
Support 2
Repair 2
Driver 3
Accuracy 12.883%
SPM 0.7258
Suicides 7
K/D Ratio 0.404
Kills
Total & Streak 65 / 3
Per Minute 0.217
Per Round 13
Deaths
Total & Streak 161 / 10
Per Minute 0.538
Per Round 32.2

B.R. = Best Round
Army Time Wins Losses Ratio B.R.
USMC 03:48:35 3 2 1.5 48
MEC 00:00:00 0 0 0 0
PLA 01:09:59 3 4 0.75 15
SEALs 00:00:00 0 0 0 0
SAS 00:00:00 0 0 0 0
SPETZ 00:00:00 0 0 0 0
MECSF 00:00:00 0 0 0 0
Rebels 00:00:00 0 0 0 0
Insurgents 00:00:00 0 0 0 0
European Union 00:00:00 0 0 0 0
Total 04:58:34 6 6 - -
Averages 00:29:51 1 1 0 6
Map Time Wins Losses Ratio B.R.
Dragon Valley 04:58:37 5 6 0.83 48
Great Wall 00:00:00 1 0 1 0
Total 04:58:37 6 6
Averages 02:29:18 0 3 1 24
Theater    Time    Wins    Losses    Ratio    B.R.   
USMC 04:58:37 5 6 0.83 48
MEC 00:00:00 0 0 0 0
PLA 04:58:37 6 6 1 48
SEALs 00:00:00 0 0 0 0
SAS 00:00:00 0 0 0 0
SPETZ 00:00:00 0 0 0 0
MECSF 00:00:00 0 0 0 0
Rebels 00:00:00 0 0 0 0
Insurgents 00:00:00 0 0 0 0
European Union 00:00:00 1 0 1 0
Vehicle Time Kills Deaths Ratio Road Kills
Armor 00:17:01 8 8 1.38 3
Aviator 00:30:25 2 13 0.15 0
Air Defense 00:18:20 10 11 1 1
Helicopter 00:38:58 7 20 0.5 3
Transport 00:23:20 5 17 0.41 2
Artillery 00:00:00 0 0 0 0
Ground Defense 00:00:41 1 2 0.5 0
Total 02:08:45 33 71 9
Averages 00:18:23 5 10 0.14 1
Expansion BF2 SF EF AF
Time 04:58:37 00:00:00 00:00:00 00:00:00
Kit Time Kills Deaths Ratio
Anti-tank 00:43:21 24 41 0.59
Assault 00:00:00 0 0 0
Engineer 00:02:35 0 1 0
Medic 00:04:31 1 4 0.25
Special-Ops 00:37:05 10 20 0.5
Support 00:41:55 4 23 0.17
Sniper 02:36:14 26 72 0.36
Total 04:45:41 65 161
Averages 00:40:48 9 23 0.4
Weapon Time Kills Deaths Ratio Acc
Assault Rifles 00:02:52 1 3 0.33 17.19%
Grenade Launcher Attachment 00:00:00 0 0 0 0%
Carbines 00:13:45 3 10 0.3 12.63%
Light Machine Guns 00:21:09 2 14 0.14 5.79%
Sniper Rifles 01:15:31 10 31 0.32 35.71%
Pistols 00:09:40 3 4 0.75 17.05%
AT/AA 00:07:08 3 15 0.2 29.63%
Submachine Guns 00:17:10 6 13 0.46 12.14%
Shotguns 00:00:50 0 1 0 0%
Knife 00:00:30 0 0 0 0%
Defibrillator 00:00:17 0 1 0 66.67%
Explosives (C4, Claymore, AT Mine) 00:04:053 31 0.4%
Hand Grenade 00:01:21 0 1 0 14%
Total 02:30:20 28 93
Averages 00:11:33 2 7 0 12.883%
Equipment Time Kills Deaths Ratio Usage
Knife 00:00:30 0 0 0 10
Defibrillator 00:00:17 0 1 0 3
Claymore 00:00:07 0 0 0 2
Hand Grenade 00:01:21 0 1 0 14
AT Mine 00:00:00 0 0 0 0
C4 00:03:58 3 3 1 0
Tactical (Flash, Smoke) 00:00:00 0 0 0 0
Grappling Hook 00:00:00 0 0 0 0
Zipline 00:00:00 0 0 0 0
Total 00:06:13 3 5 0.6 29
Averages 00:00:28 0 0 0.05 2
Favorite Victims & Worst Enemies
Favorite Victim
(Kills to)
grusom79 (4)
More Victims
(Top 10)
Lady_Antoinette (3), TAPro (3), doc_b2 (3), Maquinamanzana (2), johnnytaco98 (2), [BOON]bunsen (2), DEM51 Dima81818181 (2), Shabota (2), =T2O=Rohtez (2)
Worst Enemy
(Deaths by)
smora2 (8)
More Enemies
(Top 10)
UnReal bazooka358 (8), Nope! ImMeliodas (6), *BF2L* RattiTatti (6), FightingTitan (4), Hunter123Fi (4), Lady_Antoinette (4), grusom79 (3), [BOON]bunsen (3), Hellrider[TR] (3)
Misc. Stats
PID (Player ID Number) 44371208
Enrollment Date 2020-05-05 22:33:37
Last Battle On 2020-05-14 18:28:50
Last Update 00:00:00
Next Update 00:05:00
Kicked & Banned 2 / 0
Team: Kills, Damage, & Vehicle Damage 1 / 1 / 0
Cost ($50 base) 10.0463 cph

Awards
Medals

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Gold Star

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Purple Heart

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Next 3 Promotions
Rank

Next Rank: Corporal

Required Global BF2HUB Score: 800 - Check the Ranks & Awards Wiki for full requirements.

Next Rank: Sergeant

Required Global BF2HUB Score: 2,500 - Check the Ranks & Awards Wiki for full requirements.

Next Rank: Staff Sergeant

Required Global BF2HUB Score: 5,000 - Check the Ranks & Awards Wiki for full requirements.