GhosterCZE Private

 GhosterCZE - USMC
Pistols Helicopter
Engineer
Wake Island 2007
Czech Republic
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Player Profile Team Profile Combat Profile
Scores
Global 58
Team 30
Combat 42
Commander 2
Time
Parachute 00:00:28
Commander 00:01:09
Squad Leader 01:17:12
Squad Member 01:07:39
Lone Wolf 00:25:17
Total 02:51:21
Wins & Losses 6 / 4 (1.5)
Capture Points
Captured CP 6
Capture Assist 6
Defended CP 2
Teamwork
Kill Assist 1
Heal 0
Revive 0
Support 0
Repair 0
Driver 4
Accuracy 5.148%
SPM 0.3392
Suicides 15
K/D Ratio 0.189
Kills
Total & Streak 18 / 2
Per Minute 0.105
Per Round 6
Deaths
Total & Streak 95 / 14
Per Minute 0.556
Per Round 31.667

B.R. = Best Round
Army Time Wins Losses Ratio B.R.
USMC 01:33:31 2 2 1 10
MEC 00:07:19 1 0 1 4
PLA 01:10:30 3 2 1.5 26
SEALs 00:00:00 0 0 0 0
SAS 00:00:00 0 0 0 0
SPETZ 00:00:00 0 0 0 0
MECSF 00:00:00 0 0 0 0
Rebels 00:00:00 0 0 0 0
Insurgents 00:00:00 0 0 0 0
European Union 00:00:00 0 0 0 0
Total 02:51:20 6 4 - -
Averages 00:17:08 1 0 0 4
Map Time Wins Losses Ratio B.R.
Gulf Of Oman 00:07:19 1 0 1 4
Wake Island 2007 02:44:02 5 4 1.25 26
Total 02:51:21 6 4
Averages 01:25:40 0 2 1 15
Theater    Time    Wins    Losses    Ratio    B.R.   
USMC 02:51:21 6 4 1.5 26
MEC 00:07:19 1 0 1 4
PLA 02:44:02 5 4 1.25 26
SEALs 00:00:00 0 0 0 0
SAS 00:00:00 0 0 0 0
SPETZ 00:00:00 0 0 0 0
MECSF 00:00:00 0 0 0 0
Rebels 00:00:00 0 0 0 0
Insurgents 00:00:00 0 0 0 0
European Union 00:00:00 0 0 0 0
Vehicle Time Kills Deaths Ratio Road Kills
Armor 00:04:29 2 4 0.5 0
Aviator 00:25:12 3 15 0.27 1
Air Defense 00:00:10 1 0 1 0
Helicopter 00:45:45 10 20 0.55 1
Transport 00:08:07 0 6 0 0
Artillery 00:00:00 0 0 0 0
Ground Defense 00:00:00 0 0 0 0
Total 01:23:43 16 45 2
Averages 00:11:57 2 6 0.14 0
Expansion BF2 SF EF AF
Time 00:07:19 00:00:00 00:00:00 00:00:00
Kit Time Kills Deaths Ratio
Anti-tank 00:46:51 8 31 0.26
Assault 00:11:00 0 3 0
Engineer 01:14:30 8 31 0.26
Medic 00:04:19 0 4 0
Special-Ops 00:28:58 2 25 0.08
Support 00:00:00 0 0 0
Sniper 00:01:11 0 1 0
Total 02:46:49 18 95
Averages 00:23:49 3 14 0.19
Weapon Time Kills Deaths Ratio Acc
Assault Rifles 00:13:23 0 6 0 0%
Grenade Launcher Attachment 00:00:00 0 0 0 0%
Carbines 00:11:50 0 11 0 14.98%
Light Machine Guns 00:00:00 0 0 0 0%
Sniper Rifles 00:00:17 0 0 0 0%
Pistols 00:16:07 0 15 0 0.25%
AT/AA 00:03:15 0 6 0 41.67%
Submachine Guns 00:09:41 2 9 0.22 5.17%
Shotguns 00:13:59 0 6 0 2.94%
Knife 00:04:44 0 4 0 0%
Defibrillator 00:00:00 0 0 0 0%
Explosives (C4, Claymore, AT Mine) 00:02:160 10 6%
Hand Grenade 00:05:29 0 0 0 1.64%
Total 01:18:45 2 57
Averages 00:06:03 0 4 0 5.148%
Equipment Time Kills Deaths Ratio Usage
Knife 00:04:44 0 4 0 76
Defibrillator 00:00:00 0 0 0 0
Claymore 00:00:00 0 0 0 0
Hand Grenade 00:05:29 0 0 0 61
AT Mine 00:00:49 0 0 0 12
C4 00:01:27 0 1 0 0
Tactical (Flash, Smoke) 00:00:00 0 0 0 0
Grappling Hook 00:00:00 0 0 0 0
Zipline 00:00:00 0 0 0 0
Total 00:12:29 0 5 0 149
Averages 00:00:57 0 0 0 11
Favorite Victims & Worst Enemies
Favorite Victim
(Kills to)
mi24 (3)
More Victims
(Top 10)
StefanMD (2), luki0000 (2), REMX (2)
Worst Enemy
(Deaths by)
h4RD3r Sm1L3y:) (8)
More Enemies
(Top 10)
REMX (4), rednaxela00 (4), StefanMD (4), mi24 (3), brataal9999 (3), ImmortalGold (2), oobiegoobie (2)
Misc. Stats
PID (Player ID Number) 500227642
Enrollment Date 2019-02-17 08:08:03
Last Battle On 2019-02-18 09:59:39
Last Update 00:00:00
Next Update 00:05:00
Kicked & Banned 1 / 0
Team: Kills, Damage, & Vehicle Damage 1 / 1 / 0
Cost ($50 base) 17.508 cph

Awards
Medals

Bronze Star

  • First received: (2019-02-18 09:10:14)
  • Last awarded: (2019-02-18 09:59:39)
  • Total awards: 3

Silver Star

  • First received:
  • Last awarded:
  • Total awards: 0

Gold Star

  • First received:
  • Last awarded:
  • Total awards: 0

Purple Heart

  • First received:
  • Last awarded:
  • Total awards: 0
Next 3 Promotions
Rank

Next Rank: Private First Class

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Next Rank: Lance Corporal

Required Global BF2HUB Score: 500 - Check the Ranks & Awards Wiki for full requirements.

Next Rank: Corporal

Required Global BF2HUB Score: 800 - Check the Ranks & Awards Wiki for full requirements.