Engineer11111 Private First Class

 Engineer11111 - PLA
Submachine Guns Helicopter
Anti-tank
Wake Island 2007
Turkey
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Player Profile Team Profile Combat Profile
Scores
Global 98
Team 52
Combat 46
Commander 0
Time
Parachute 00:00:07
Commander 00:00:00
Squad Leader 00:00:00
Squad Member 00:13:01
Lone Wolf 02:46:22
Total 02:59:24
Wins & Losses 6 / 5 (1.2)
Capture Points
Captured CP 8
Capture Assist 4
Defended CP 2
Teamwork
Kill Assist 6
Heal 1
Revive 4
Support 0
Repair 0
Driver 2
Accuracy 13.487%
SPM 0.5475
Suicides 3
K/D Ratio 0.213
Kills
Total & Streak 23 / 5
Per Minute 0.128
Per Round 7.667
Deaths
Total & Streak 108 / 22
Per Minute 0.603
Per Round 36

B.R. = Best Round
Army Time Wins Losses Ratio B.R.
USMC 01:10:32 4 2 2 35
MEC 00:00:00 0 0 0 0
PLA 01:48:50 2 3 0.67 21
SEALs 00:00:00 0 0 0 0
SAS 00:00:00 0 0 0 0
SPETZ 00:00:00 0 0 0 0
MECSF 00:00:00 0 0 0 0
Rebels 00:00:00 0 0 0 0
Insurgents 00:00:00 0 0 0 0
European Union 00:00:00 0 0 0 0
Total 02:59:22 6 5 - -
Averages 00:17:56 1 1 0 6
Map Time Wins Losses Ratio B.R.
Dragon Valley 00:47:51 0 2 0 35
Wake Island 2007 02:11:33 6 3 2 21
Total 02:59:24 6 5
Averages 01:29:42 0 3 1 28
Theater    Time    Wins    Losses    Ratio    B.R.   
USMC 02:59:24 6 5 1.2 35
MEC 00:00:00 0 0 0 0
PLA 02:59:24 6 5 1.2 35
SEALs 00:00:00 0 0 0 0
SAS 00:00:00 0 0 0 0
SPETZ 00:00:00 0 0 0 0
MECSF 00:00:00 0 0 0 0
Rebels 00:00:00 0 0 0 0
Insurgents 00:00:00 0 0 0 0
European Union 00:00:00 0 0 0 0
Vehicle Time Kills Deaths Ratio Road Kills
Armor 00:21:11 4 11 0.45 1
Aviator 00:00:52 0 0 0 0
Air Defense 00:10:09 2 5 0.6 1
Helicopter 00:30:27 5 13 0.38 0
Transport 00:10:57 2 6 0.33 0
Artillery 00:00:00 0 0 0 0
Ground Defense 00:02:12 0 0 0 0
Total 01:15:48 13 35 2
Averages 00:10:49 2 5 0.14 0
Expansion BF2 SF EF AF
Time 00:47:51 00:00:00 00:00:00 00:00:00
Kit Time Kills Deaths Ratio
Anti-tank 01:33:53 17 71 0.24
Assault 00:15:03 0 2 0
Engineer 00:02:10 0 3 0
Medic 00:33:16 2 24 0.08
Special-Ops 00:11:33 3 1 3
Support 00:02:30 0 2 0
Sniper 00:11:00 1 5 0.2
Total 02:49:25 23 108
Averages 00:24:12 3 15 0.21
Weapon Time Kills Deaths Ratio Acc
Assault Rifles 00:28:05 2 18 0.11 11.65%
Grenade Launcher Attachment 00:01:41 0 2 0 20%
Carbines 00:01:16 0 1 0 0%
Light Machine Guns 00:02:29 0 2 0 9.14%
Sniper Rifles 00:08:29 1 5 0.2 37.84%
Pistols 00:02:46 0 2 0 3.13%
AT/AA 00:12:44 3 19 0.16 22.92%
Submachine Guns 00:32:21 4 22 0.18 15.76%
Shotguns 00:00:24 0 1 0 0%
Knife 00:00:45 0 1 0 0%
Defibrillator 00:00:29 0 2 0 80%
Explosives (C4, Claymore, AT Mine) 00:00:030 00 0%
Hand Grenade 00:00:50 0 0 0 10%
Total 01:32:22 10 75
Averages 00:07:06 1 6 0 13.487%
Equipment Time Kills Deaths Ratio Usage
Knife 00:00:45 0 1 0 9
Defibrillator 00:00:29 0 2 0 5
Claymore 00:00:03 0 0 0 1
Hand Grenade 00:00:50 0 0 0 10
AT Mine 00:00:00 0 0 0 0
C4 00:00:00 0 0 0 0
Tactical (Flash, Smoke) 00:00:00 0 0 0 0
Grappling Hook 00:00:00 0 0 0 0
Zipline 00:00:00 0 0 0 0
Total 00:02:07 0 3 0 25
Averages 00:00:09 0 0 0 2
Favorite Victims & Worst Enemies
Favorite Victim
(Kills to)
garmah flingoo (3)
More Victims
(Top 10)
Misho_BG (3), =PT= Blackeagle_PT (2), 5p0x (2)
Worst Enemy
(Deaths by)
Arnold8 (9)
More Enemies
(Top 10)
B0MBA_PL (9), Galactic|Pegasus (8), Olegator1941 (6), PhantomHornet (5), zloyukraine,UA (4), =PT= Blackeagle_PT (4), REDDING1020 (4), #MAD# PleaseRevive (3), BEBEe (3)
Misc. Stats
PID (Player ID Number) 500558823
Enrollment Date 2023-06-09 18:20:47
Last Battle On 2023-06-11 01:56:41
Last Update 00:00:00
Next Update 00:05:00
Kicked & Banned 0 / 0
Team: Kills, Damage, & Vehicle Damage 0 / 0 / 0
Cost ($50 base) 16.7224 cph

Awards
Medals

Bronze Star

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Silver Star

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Gold Star

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Purple Heart

  • First received: (2023-06-09 18:20:47)
  • Last awarded: (2023-06-09 19:29:33)
  • Total awards: 3
Next 3 Promotions
Rank

Next Rank: Lance Corporal

Required Global BF2HUB Score: 500 - Check the Ranks & Awards Wiki for full requirements.

Next Rank: Corporal

Required Global BF2HUB Score: 800 - Check the Ranks & Awards Wiki for full requirements.

Next Rank: Sergeant

Required Global BF2HUB Score: 2,500 - Check the Ranks & Awards Wiki for full requirements.